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Persona 4 Arena Ultimax for PlayStation 3 (PS3)

Persona 4 Arena Ultimax, known in Japan as Persona 4: The Ultimax Ultra Suplex Hold (ペルソナ4 ジ・アルティマックス ウルトラス―プレックスホールド Perusona Fō Ji Arutimakkusu Urutora-Sūpurekkusu Hōrudo?), is a 2013 fighting video game co-developed by Arc System Works and Atlus. It is the direct sequel to the 2012 game, Persona 4 Arena, which is itself a follow-up to the role-playing game, Shin Megami Tensei: Persona 4. The game was originally released in Japanese arcades on November 28, 2013, and was released for the PlayStation 3 and Xbox 360 in Japan on August 28, 2014. It was released in North America on September 30, 2014, while Sega will publish the game in Europe on November 21 2014.
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Like the previous title, Persona 4 Arena Ultimax is a fighting game in which characters from both Persona 4 and Persona 3. Along with balance adjustments and new moves added to the returning characters, a new S-Hold system allows players to charge up their attacks. Also new to Ultimax is the ability to choose "Shadow Types" for many of the game's characters. They also keep their SP over multiple rounds instead of resetting each time and possess an exclusive Shadow Rampage ability, which replaces the Burst command, giving the characters infinite SP for a limited time.

The game's Story Mode is now split into two separate campaigns for the Persona 4 and Persona 3 casts, as opposed to a campaign for each character. Two additional story campaigns are available: one allows players to replay the character campaigns from Persona 4 Arena, while the other is included with the Tohru Adachi downloadable content and focuses on his actions during the story. Golden Arena is a dungeon-based survival mode, in which players travel through various dungeons to increase the fighter's stats.
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Ultimax picks up right where P4A left off, taking place almost immediately after the events of the first game in the familiar setting of Inaba. The region suffers a blackout and suddenly is blanketed with a mysterious red fog. It isn't long before shadowy doppelgangers appear and our heroes are thrust back into the ring.

Unlike most fighting games, Ultimax honors its RPG lineage by offering a substantial story mode. The narrative plays out much like a visual novel, featuring an abundance of dialogue, glossy character art, and vintage tunes from composer Shoji Meguro. Oh, and there's a handful of fights tossed in there every so often.

The story is divided across two campaigns, one focusing on the cast of Persona 4, while the other centers around the group from Persona 3. The tale takes place from several vantage points, and struggles with the new structure. You will be forced to witness repetitious events, as one character comes to grips with what's going on, only to see someone else go through a similar scenario. Eventually these threads intertwine and the story picks up, but until then it can be a bit of a drag.
Really though, the conceit is just an excuse to spend more time with characters we know and love. The opportunity to catch up with Yukari Takeba, Junpei Iori, and Ken Amada is a real treat, as the new combatants join the roster and give us a glimpse at what life is like after the events of P3. This isn't the strongest Persona story, but it certainly has its moments.
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Maybe you didn't understand anything I just wrote, though. Perhaps you're here for the combat and couldn't care less about Persona. Well, Arc System Works still has you covered. This is an exceptional fighting game, irrespective of the source material. It's just one fans of the series will be able to appreciate on a different level.

Ultimax is the type of experience that takes a day to learn and a lifetime to master. It's simultaneously accessible and incredibly intricate, providing newer players a shallow end of the pool to play in, while veterans are given the tools to go deep sea diving in the Marianas Trench.

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Arcana Heart 3 Love Max!!!!! for PlayStation Vita (PS Vita)

Arcana Heart 3 (Japanese: アルカナハート3 Hepburn: Arukana Hāto Surī?) is a 2009 2D arcade fighting game developed by Examu (formerly Yuki Enterprise) and published by Arc System Works. It is the third entry in the Arcana Heart series, following the events of Arcana Heart 2.

The game went through location tests in Japan starting in late 2009, and was officially released on December 22, 2009. An official PlayStation 3 and Xbox 360 version was later released on January 13, 2011. An American (PlayStation Network only) version was released on April 19, 2011 by Aksys Games and in Europe on August 19, 2011 by Zen United.

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Arcana Heart 3 continues the series' usage of Arcana, or celestial beings based on the characters from the Tarot. In addition to the 23 playable characters, the 23 Arcana each have their own unique powers, to augment the abilities of the girls. The game adds a Force Gauge to the fight system. When completely filled, the Force Gauge allows the player to perform an Extend Force, a maneuver similar to the Arcana Burst from earlier games. The game also adds a "Simple Mode" which simplifies the control layout into a single button for each major function: one button for normal attacks, one button for special moves, one button for moves involving Arcana, and one button for the game's Homing Dash ability. The console version has a fully voiced story mode and HD anime graphics for super moves. It also includes the usual training mode, score attack, and online play.
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In this time, a family that had received technical assistance during the war in Europe created "The Drexler Institution" to resume its activities around the world. The Drexler Institution was hiding in Japan. Western Europe was devastated by the Office of the Holy Spirit led by Mildred who had since defected. The West Branch of the Holy Spirit Rosenberg Agency had to be completely reconstituted. Shortly thereafter, a large number of dimensional distortions were observed throughout Japan. "Drexler" was a little unusual and unnatural with its authority behind the scenes too. Japan embarked on a convergence of the Holy Office to gain control of the situation. They were looking closely into part of an area in Japan that educates several "Maidens". This newcomer given the ability of a "Maiden" had begun her activities from the branch in Rosenberg. With the authority acquired from Drexler, a major order had been given to sink the entirety of Japan after six days.

The majority of 2D fighting game fans probably haven't played a localized version of Arcana Heart since the original title debuted on PS2 in April of 2008. Exactly 3 years later, Arcana Heart 3 finally made it's way overseas and to next-gen systems. This installment introduces three new characters to the franchise: Weiss, Eko and Scharlachrot, making for a total of 23 playable characters. Arc System Works brought several new features to the console version, including: Story Mode, Online Mode, HD anime cut-ins during super moves, "Simple Mode" for beginners, and to compensate for the game's original 4:3 aspect ratio, cool animated borders featuring all of the game's characters fill the screen with extra eye candy. 
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Besides Blazblue and King of Fighters, there aren't many fighting games around these days with "old school" 2D graphics. Keeping things traditional, Arcana Heart 3 presents large, well-animated 2D sprites and huge 2D backdrops, all hand-drawn. Arcana Heart 3's main draw is it's wide variety of colorful female fighters, each a variation of the moe archetype (AKA a popular style of character in anime/video games). After choosing a character, players then choose an "elemental alignment" AKA Arcana. On top of a solid selection of special moves per character, each Arcana offers it's own unique set of special attacks and abilities for the character, in addition to affecting a fighter's overall stamina and power. With 23 girls and 23 Arcana, there are obviously a ton of combinations available (529 to be exact)




        Compatible with PlayStation Vita (PS Vita)
Works on all systems sold worldwide.


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Dragon Age: Inquisition (Deluxe Edition) (DVD-ROM) for PC CD-ROM (PC)

Dragon Age: Inquisition Deluxe Edition is the premium edition of Dragon Age: Inquisition. It is available on Xbox One, Xbox 360, PS4 and PS3, and will be released on November 18 for North America and November 21 for Europe. A digital version of this edition is available for the PC.

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Gameplay 
The game incorporates 6 "Origin Stories", the choice depending on the race and class chosen. Like previous Dragon Age games, Dragon Age: Inquisition is a dark-fantasy, 3rd person action-RPG, baring similarities to its spiritual predecessor, the computer RPG Baldur's Gate II. Playable as one protagonist and three of nine interchangeable A.I. companions (which the player can also take control of at will). Both the protagonist and the companions are all either a warrior, a rogue or a mage class, with some personal abilities/spells distinguishing characters of the same class. Some abilities can be combined for increased effects. The player can give party members gifts and their dialogue choices can gain favour or displeasure with the group but the moral choices of the player will still affect the story throughout the game. The game uses a party system similar to that of the Star Wars: Knights of the Old Republic, another BioWare roleplaying game, featuring the main character with up to three active party members chosen from a pool of NPCs
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Combat 
Players can issue commands and control companions in real-time in a traditional 3rd person action game viewpoint but can also pause the game in the top-down viewpoint, planning out actions and looking up information on enemies by highlighting them.  New to Dragon Age: Inquisition is Focus. The protagonist and all companions accumulate focus into a single pool by doing damage to enemies. When a certain amount has been accumulated the player can pick any character and use a powerful ability or spell, not unlike Limit Bursts in the Final Fantasy games or Super Combos in fighting games.
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The Deluxe Edition also contains the Flames of the Inquisition gear, consisting of:
Multi-class Weapons: Smite your enemies with the Flames of the Inquisition weapons arsenal. Whether staff or daggers, greatsword or war hammer, these weapons will make short work of your foes.
Inquisitor Armor: Protect yourself against the onslaught of enemy attacks by suiting up in the Flames of the Inquisition Armor.
Armored Mount: Flames of the Inquisition gear also includes a valiant steed, complete with its own set of Inquisition Armor forged from the flames of battle.




In stock on Nov, 2014
Try and Enjoy the Game

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Tomb Raider Definitive Edition (Chinese + English) for Xbox One (XONE)

Tomb Raider is a 2013 action-adventure video game published by Square Enix. Tomb Raider is the fourth title developed by Crystal Dynamics in the Tomb Raider franchise. As the first entry in a new Tomb Raider continuity, the game is areboot that emphasises the reconstructed origins of the culturally influential lead character Lara Croft. Tomb Raiderwas released on 5 March 2013 for Microsoft Windows, PlayStation 3 and Xbox 360, and on 23 January 2014 for Mac OS X.

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Tomb Raider is presented in third-person perspective. Players take control of the series lead character Lara Croft.  Players can traverse between the camps and across the island using footpaths, improvised or already-available ziplines and climbable tracks. The game uses an interconnected hub-and-spoke model that combines action-adventure, exploration, and survival mechanics.


Players can also use Survival Instinct, an ability in which enemies, collectables and objects pivotal to environmental puzzles will be highlighted for players. The game also incorporates RPG elements. Players can also upgrade and customize weapons using salvage collected across the island. There is also a character progression mechanic in the game: better items, weapons and equipment are gained as players progress, though the appearance of most of these items is closely linked to events in the story.

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Multiplayer
Alongside the single-player mode is an online multiplayer mode, which allows players to compete in several maps. In each multiplayer match, there are two enemy teams: four survivors and four scavengers, and there are three types of games for multiplayer to compete in, played in five different maps: the modes are Team Deathmatch, Private Rescue and Cry for Help. The first mode is a simple PvP combat scenario, with teams pitted against each other, and the winning team being the one to kill of the opposing team in three separate matches. In the second mode, the "survivors" team must take medical supplies to a specific point on the map, while the "scavengers" must reach a certain number of kills, both within a ten-minute time limit. The third mode, Cry for Help, involves the "survivors" exploring the maps and retrieving batteries for defended radio beacons while being hunted by the "scavengers".




Kingdom Hearts HD 1.5 ReMIXBaldur's Gate -- Enhanced EditionDeus Ex: Human Revolution -- Director's Cut It’s still an excellent cinematic action game, up with Uncharted at the peak of the genre. The question for you, then, will be whether you fancy playing through it again and marvelling at a 1080p version of its stunning setting and resilient, likable heroine. (Assuming you haven’t already played on the great-looking PC version, that is.)


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More interestingly, the Definitive Edition employs voice and gesture control on Xbox One and PS4 (if you have the camera add-on). You can say “show map” to pinpoint your location or name a weapon to equip it. I did actually start using that last feature, until the Kinect interpreted the sound of my kittens having a playfight on the carpet as me saying “bow” in the middle of a shootout with three men with assault rifles. Enemies’ shouts also sometimes seemed to activate voice control, though I’m reluctant to blame Tomb Raider for that so much as Kinect itself.


The Definitive Edition comes with all the DLC - though this isn’t as significant and addition as you might hope. The only significant single-player DLC is a single extra secret tomb, those little self-contained tributes to Tomb Raider’s puzzle-driven heritage.


Try game and enjoy





Final Fantasy XV 'show off' new combat system

The trailer of Final Fantasy XV at Tokyo Game Show 2014 has stirred up the gaming community, and it brings too many promission about popular series. But as a trailer, it just shows the good side and the most prominent of the game. Many gamers have expressed doubts about the fight in the trailer segment, claim that it was built instead of using the actual images in the game.

To dismiss the idea, Hajime Tabata-director has announced a stream of gameplay in the Nicovideo page. This gameplay has demonstrated, the battle system is identical to the actual trailer, and it's not built-in clips.
Square Enix annouced that code comes with Final Fantasy- Type-0 HD will not allow players to get their hands on the demo of Final Fantasy XV immediately. Instead, gamers will have to wait for a while before being discovered the world of Final Fantasy XV.
Called Final Fantasy XV: Episode Duscae, this demo will allow players to explore the game area Duscae. If not explored much and only use cars to move, the game will take approximately 1 hour to complete the game. In case of the player wants to explore all this area, will be spent from 3 to 4 hours. According to the director Tabata, maybe Square Enix will bring chocobo which is famous character in the demo if  development team had time

Sniper Elite 3 - stare destiny

Making a game on the subject of snipers is not a simple matter, especially in portraying all their roles in a fight. Most gamers still familiar with Sniper Ghost Warrior two games and Sniper Elite. 
In early 2013, followers of stealth action genre as a sniper who welcomed Sniper Ghost Warrior 2 version (SGW 2), the middle of the year is Sniper Elite 3 as a alternate versions which shows competition of the two game series this form. 
The main character in Sniper Elite 3 (SE3) is still familiar Karl Fairburne hero in the journey to destroy the Nazis in the city of Tobruk, Libya, North Africa belonging to the 1942 timeline. 
Selecting actions
Players are assigned many tasks, big and small, but not tied to performing tasks. Gamers have the choice to act sneaky way slowly to lower each opponent, or play a role sweeps with guns and bombs. 
Most of enemy movements notification is quite accurately  through a small map the bottom, left corner of the screen. If the enemy proved questionable with sound, moving figure, ... it would appear a white circle moved very quickly into gold.
When the circle turns all yellow and players do not seek to escape, to "appease" the enemy of vision, the circle turns red, it means that is easy to eat ...  bullets. Now, players are forced to use "big words" to solve a series of enemies who will try to move closer.
What is interesting is the sound of war or range to perform the conversion task will be precisely measured in meters.

Blizzard officially canceled Titan MMO project

According to the latest official announcement last night, representing game developer Blizzard has confirmed game online for many people, the project was put code Titan which is officially canceled.
"The game was canceled, it will not be able to be with us," CEO Mike Morhaime said.
Cuộc vui đã đến lúc dừng lại.
The fun time have to stop.
"We're not having fun," he explained. "We do not find any passion. They're talked about how we have to work with it over time, and now, when reevaluated, saw everyone there really wanted to continue to implement and this product was not perfect. answer was no. "
"We've created World of Warcraft, and we feel really confident that we know how to grow the MMO game," Morhaime said. "So, we have set the most ambitious that you can imagine with Titan. Unfortunately not all have to be together."
Nếu thành hình, Titan có thể sẽ trông như thế này.
If formed, Titan might look like this.
So, Blizzard has canceled a game which was hatched within 7 years because of their fear which it will affect the relationship between the company and the fans, or put it another way is  overturned reputation long as this giant thick build. Earlier, Blizzard has also canceled two very large projects which are expected. That is Warcraft Adventures and something called StarCraft Ghost.